#include "Enemy.h"
#include "ExploreFigure.h"

Enemy::Enemy() {

}
Enemy::Enemy(int blood, int attack, int moveSpeed, int attackSpeed, int exploreRange, int attackRange) {

}
void Enemy::reductionBaseBlood(GameRunTimeDate& basae) {

}
void Enemy::reductionExploreTimeDate(ExploreFigure& explore) {

}